
- Age: Considered adults at age 18; average lifespan between 60 and 70 years.
- Size: Small
- Speed: 35 feet.
- Determined: You have advantage on saving throws against being frightened and against effects that would give you exhaustion.
- Healing Stillness: When you take a short rest, you can choose to enter a deep slumber that lasts at least 1 hour to preserve your energy. During this slumber, you are unconscious. If you spend any Hit Dice while resting in this way, roll each Hit Die twice and use the higher roll. If you wake early from your slumber, you do not gain this benefit, but you can still spend Hit Dice as normal and gain the normal benefits of a short rest if you complete it.
- Hover: When falling or jumping, you can use your reaction to halt your descent and hover in place. On subsequent turns, you must use a bonus action to continue hovering. When you stop hovering, you glide straight down at a rate of 30 feet per round, and you don’t take any damage from the fall or land prone. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot hover while wearing heavy armor, while encumbered, or while incapacitated.
- Quick Reflexes: You can take an extra reaction. You can’t use this trait again until you finish a short or long rest.
- Moving Target: When you take the Dash action, the next attack made against you before the start of your next turn is made with disadvantage as long as you are not incapacitated.
- Wing Flap: As a bonus action, you can use your feathered arms to propel yourself upward a distance equal to half your movement speed. You can use it in conjunction with a regular jump, and you can use your Hover trait following a Wing Flap.
- Languages: You can speak, read, and write Birdfolk and one other language of your choice. You can also understand Auran, though you can’t speak it.